Skills
Here is a list of all the standard skills available for your character sheet. Skills all start at 0. At level 0, you are to assume the character would know nothing more spectacular about the skill than any other pony. Having a 0 in a skill does not necessarily mean it is impossible for them to perform it, it just means they get not bonus when attempting said skill.
Skills are affected by their relevant stat. For example, if you were trying to tumble, that would be an acrobatic skill. If your acrobatics was at one, and you had an agility of 6, giving you a +1 modifier, your acrobatics would be a 2 during a skill check. This also works vice versa. If your acrobatics was one, but had an agility of 3, giving you a modifier of -1, you would have an acrobatics of 0 during a skill check. Skills can be modified into the negatives, meaning they would be even more difficult for you than average, however, the base value of a skill may not be less than zero.
If the skill has a specialization, you should list which one you've chosen on your character sheet. You may have multiple versions of the same talent if you wish to choose different specialization (ie Artisan Tailoring and Artisan Carpentry).
A character has 30 points to distribute among these skills with the max a skill can be being 5. If a skill is not listed on your character sheet it can be assumed it is 0.
If you have a skill you feel is not represented on the list that you wish for your character to have, you may create a custom skill and send it in with your character sheet for approval, or you may contact a canon moderator for prior approval or assistance.
Skills are affected by their relevant stat. For example, if you were trying to tumble, that would be an acrobatic skill. If your acrobatics was at one, and you had an agility of 6, giving you a +1 modifier, your acrobatics would be a 2 during a skill check. This also works vice versa. If your acrobatics was one, but had an agility of 3, giving you a modifier of -1, you would have an acrobatics of 0 during a skill check. Skills can be modified into the negatives, meaning they would be even more difficult for you than average, however, the base value of a skill may not be less than zero.
If the skill has a specialization, you should list which one you've chosen on your character sheet. You may have multiple versions of the same talent if you wish to choose different specialization (ie Artisan Tailoring and Artisan Carpentry).
A character has 30 points to distribute among these skills with the max a skill can be being 5. If a skill is not listed on your character sheet it can be assumed it is 0.
If you have a skill you feel is not represented on the list that you wish for your character to have, you may create a custom skill and send it in with your character sheet for approval, or you may contact a canon moderator for prior approval or assistance.
ACROBATICS
Relevant Stat: Agility Ability to perform gymnastic feats. ANIMAL TRAINING Relevant Stat: Perception Ability to train animals. ARCHITECTURE Relevant Stat: Intelligence Knowledge of constructive methods. Can also find weak points and locate old structure plans. ARTISAN Relevant Stat: Perception Specialization: Carpentry, Leatherworking, Metalworking, Plumbing, Tailoring, Woodworking Ability to work with a variety of materials to repair or produce goods that are non-electrical and non-mechnical. BIOLOGICAL SCIENCES Relevant Stat: Intelligence Specialization: Bacteria/Viruses, Botany, Ecology, Genetic Engineering, Physiology, Zoology This field covers scientific knowledge of how living things function. BLUFFING Relevant Stat: Charisma The ability to hide your feelings and intentions from your conversational partner. BOATING Relevant Stat: Average of Strength and Perception The ability to safely operate a watercraft. BUSINESS MANAGEMENT Relevant Stat: Intelligence The ability to run part or all of a business as well as knowledge of how businesses operate (useful for detectives investigating money laundering or fraud). If characters run their own businesses, they can assume they are profitable if they make a successful Skill check every month. If not, they may be losing money and need to accept a special assignment to pay the bills or risk bankruptcy. COMBAT Specialization: Offense, Defense, Ranged Relevant Stat: Average of Strength and Agility The ability to fight another with professional training. A pony without this skill can still fight, this is more the difference of one who has trained specifically to fight as opposed to one who hasn't. COMPUTERS Relevant Stat: Intelligence Practical knowledge of computer use. Computer engineering (hardware) is covered by Electronics. CONTROLLED BREATHING Relevant Stat: Endurance This Skill represents the ability to control respiratory functions in order to maximize breathing efficiency or to perform tricks such as "playing dead." COOKING Relevant Stat: Intelligence or Perception The ability to prepare tasty, visually appealing meals and find the best ingredients when shopping, CULTURAL ARTS Relevant Stat: Intelligence Knowledge of aspects of pony culture (or another species' culture). DEMOLITIONS Relevant Stat: Intelligence The ability to set explosive charges without getting hurt in the process or inflicting undesired collateral damage. It is also used for deactivating explosives set by someone else. DISGUISE Relevant Stat: Charisma The ability to change one's personal appearance in an attempt to deceive others. DRIVING Relevant Stat: Strength or Agility The ability to pull a ground vehicle. Skill checks are only necessary in difficult situations such as performing vehicular stunts, avoiding hazards, etc. ELECTRONICS Relevant Stat: Intelligence Ability to build, maintain, modify, and repair electronics. FORGERY Relevant Stat: Agility The ability to counterfeit documents and papers. This Skill can be used in conjunction with the Computers Skill. GAMING Relevant Stat: Intellect, Perception, or Luck The ability to play various games and simulations well. GARDENING Relevant Stat: Average of Strength and Perception The ability to plant and maintain plants. INTERROGATION Relevant Stat: Intelligence or Charisma The ability to convince someone to provide information against their will. Can also be used to help withhold information when being Interrogated by another. INTIMIDATION Relevant Stat: Strength or Charisma The ability to convincingly project a "tough guy" image. A successful roll means someone witnessing your performance is convinced you mean any threats you make. How they react after that will depend on how tough they are themselves in relation to the kind of threat you present - they may respond with respect, fear, hatred, or amusement. |
LAW
Relevant Stat: Intelligence This Skill reflects knowledge of legal procedure and practice. LINGUISTICS Relevant Stat: Intelligence Reflects an aptitude for languages and their historical usage. MECHANICS Relevant Stat: Intelligence (Sometimes Strength) The ability to maintain, repair, or build mechanical and electro-mechanical devices. This also includes knowledge of tool use, welding, etc. MEDICAL Relevant Seat: Intelligence This Skill reflects knowledge of how to heal the equestrian body. NAVIGATION Relevant Stat: Intelligence The ability to read maps or use specialized navigation equipment. The Navigation Skill will help a character find the fastest/safest route to a destination. PERFORMIMG ARTS Relevant Stat: Average of Perception and Charisma Specialization: Comedy, Dance, Drama, Public Speaking, Instrument, and Singing The ability to perform well before an audience. PHYSICAL SCIENCES Relevant Stat: Intelligence Specialization: Astronomy, Biochemistry, Chemistry, Physics Scientific training in the way the universe works including the necessary mathematical background. PILOTING Relevant Seat: Average of Intelligence and Perception The ability to operate air vehicles such as zeppelins or hot air balloons. POISONS Relevant Stat: Intelligence This Skill represents the character's ability to recognize, concoct, apply, and neutralize a variety of poisons and toxins. POLICE SCIENCES Relevant Stat: Intelligence This is the science behind detective work. Criminology focuses on studies of criminal behavior and strategies while forensics covers evidence gathering. SEDUCTION Relevant Stat: Charisma A character with this Skill is adept at exploiting their sex appeal. A successful Skill check will convince another person that the character is genuinely interested in them. Whether or not the subject actually responds will depend on his or her own romantic inclinations and sexual preferences. SLIGHT OF HOOF Relevant Stat: Agility A character with this Skill (also known as prestidigitation) has superior manual dexterity. This includes the ability to perform "magic" tricks, palm small objects, cheat at cards, pick a lock, plant an item on someone, etc. SPORTS Relevant Stat: Strength, Agility, and Perception average Specialization: Baseball, Basketball, Cricket, Hockey, Volleyball, etc. The ability to play well with others in a team-sporting event with specialized rules. STEALTH Relevant Stat: Agility The ability to disguise objects or people so that they blend into their surroundings. This also includes the ability to conceal small objects on one's person and the ability to move silently. SWIMMING Relevant Stat: Strength and Endurance average The character is skilled at swimming or diving. You may assume that any character can swim even without this Skill. URBAN TRACKING Relevant Stat: Perception Urban tracking is the ability to "shadow" someone (or follow a vehicle in another) through an industrialized, populated area or to find certain people in a particular environment by asking the right questions. VISUAL ARTS Relevant Stat: Average of Perception and Agility Specialization: Animation, Drawing, Flower Arranging, Painting, Photography, Sculpting, Video Ability to produce a work of fine or commercial art in a particular visual field. WILDERNESS SURVIVAL Relevant Stat: Intellect and Endurance average The ability to find food and shelter in the outdoors, to avoid natural hazards, and to identify wild plants and animals. WILDERNESS TRACKING Relevant Stat: Intellect Specialization: Arctic, Aquatic, Desert, Forest, Jungle, Mountain The ability to successfully trail or track someone or something while outdoors in a rural wilderness setting. WRITING Relevant Stat: Average of Intellect and Perception The ability to communicate ideas or emotions in a written work. |
Racially Specific Skills
Some skills are only available to certain races. They are as follows.
Winged CreaturesFLYING (SPEED)
Relevant Stat: Average of Agility and Strength The top speed of a winged creature in Equestria. FLYING (ACCELERATION) Relevant Stat: Agility Being able to reach their top speed quicker FLYING (MANEUVER) Relevant Stat: Agility The ability to do stunts and combat techniques while flying. WEATHER MANIPULATION Relevant Stat: Average of Perception and Agility Creating weather formations and cloud constructions. |
Magic UsersMAGIC (POWER)
Relevant Stat: Intellect How potent any single spell can be. MAGIC (SUSTAIN) Relevant Stat: Average of Intellect and Endurance How long one can use magic without becoming fatigued. MAGIC (DEXTERITY) Relevant Stat: Average of Intellect and Perception The ability to use magic in a more precise manner, such as, working a needle through a thread or the careful handling of many delicate objects without breaking them. |